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One of the constant challenges I face when discussing the topic of my recreational activities is justifying the validity of a world that exists only in cyberspace. After recounting a conflict between two friends and expressing my mixed emotions on the topic, there's nothing more frustrating than...
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In World of Warcraft, much like most games, guilds can be formed by players. These are then governed by players, controlled by players, and managed by players. The companies, and Blizzard is no exception, have very little to do with trying to manage these creations with the rare exception of conforming...
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