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This method is best done in a team with a lock and a healer. The best combination is with a priest or druid that have good healing over time skills, but any healer will do. This allows the team to kill enemies literally nonstop in a full run without having to skip a beat. The team will both level up...
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Kiting means running away with an enemy trailing behind you like a kite. This is done to either keep it busy for strategic reasons or to kill it slowly with damage over time skills. It is one of the most effective and useful techniques a lock can use. It allows you to basically kill as many enemies as...
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This may sound strange but by far the best enchant a lock can have is run speed to boots. This gives them a slight increase in the speed they run, but it makes a huge difference. By boosting your speed even just 10%, you can not only keep an enemy from ever hoping to catch you, but put distance between...
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This is a technique I developed for my lock. It is reckless and can get you killed if done wrong. But with some skill, you will NEVER run out of mana, no matter how little of it you may start with. Using this technique allows you to kill enemies nonstop without having to ever sit and drink. This will...
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This is the spec I have on my lock. It's highly effective and paired with my shadow damage gear, allows me to do sickening DPS and level incredibly fast. You can View My Suggested Spec Here. The idea of this spec is to maximize shadow damage over time (DOT) attacks. With powerful enough DOTs, you...
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Most of you who play locks learned very quickly that it's taboo to EVER use fear in instances, no matter how desperate you might be. When an enemy is feared, it loses control and often runs right into a group of its friends and they all join in the battle. So the situation goes from bad to impossible...
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