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<?xml-stylesheet type="text/xsl" href="http://www.blogiversity.org/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>EVE Online Strategy</title><link>http://www.blogiversity.org/forums/448.aspx</link><description>Post anything from quick tips to in-depth guides on EVE Online. </description><dc:language>en</dc:language><generator>CommunityServer 2007 SP2 (Build: 20611.960)</generator><item><title>Re: Which Missiles are Best for Long Range Combat?</title><link>http://www.blogiversity.org/forums/thread/5953.aspx</link><pubDate>Fri, 11 Jul 2008 13:41:36 GMT</pubDate><guid isPermaLink="false">f44090d1-a969-42dd-bc2f-08ef65ab6445:5953</guid><dc:creator>Altair</dc:creator><slash:comments>0</slash:comments><comments>http://www.blogiversity.org/forums/thread/5953.aspx</comments><wfw:commentRss>http://www.blogiversity.org/forums/commentrss.aspx?SectionID=448&amp;PostID=5953</wfw:commentRss><description>&lt;p&gt;Wow, so with full skills you could keep at 40+km range and snipe someone down while keeping enough speed to keep them from getting a shot off you. And ramming sounds like it would be a lot of fun too. I&amp;#39;d love to rocket into a belt and push people around just to watch their ships spin out of control. This would be especially fun for freaking out AFK miners... or giving Artisan a taste of his own medicine. &amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: Which Missiles are Best for Long Range Combat?</title><link>http://www.blogiversity.org/forums/thread/5946.aspx</link><pubDate>Thu, 10 Jul 2008 17:26:11 GMT</pubDate><guid isPermaLink="false">f44090d1-a969-42dd-bc2f-08ef65ab6445:5946</guid><dc:creator>Azual</dc:creator><slash:comments>0</slash:comments><comments>http://www.blogiversity.org/forums/thread/5946.aspx</comments><wfw:commentRss>http://www.blogiversity.org/forums/commentrss.aspx?SectionID=448&amp;PostID=5946</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;No ramming damage, no, but ramming can be used to &amp;#39;bump&amp;#39; ships suprising distances in a fast enough ship. It can be quite useful to say... knock someone outside dock range of a station/jump range of a gate.&lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Which Missiles are Best for Long Range Combat?</title><link>http://www.blogiversity.org/forums/thread/5943.aspx</link><pubDate>Thu, 10 Jul 2008 07:29:10 GMT</pubDate><guid isPermaLink="false">f44090d1-a969-42dd-bc2f-08ef65ab6445:5943</guid><dc:creator>Janek Rydell</dc:creator><slash:comments>0</slash:comments><comments>http://www.blogiversity.org/forums/thread/5943.aspx</comments><wfw:commentRss>http://www.blogiversity.org/forums/commentrss.aspx?SectionID=448&amp;PostID=5943</wfw:commentRss><description>&lt;p&gt;Considering this velocities you are speaking about Azual, I&amp;#39;m really happy that EVE doesn&amp;#39;t have ramming damage... (Or does it?)&lt;/p&gt;&lt;p&gt;You also shouldn&amp;#39;t forget the Minmatar Rifter, also with 2 missile hardpoints, unboosted 310 m/s.&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: Which Missiles are Best for Long Range Combat?</title><link>http://www.blogiversity.org/forums/thread/5942.aspx</link><pubDate>Wed, 09 Jul 2008 23:28:34 GMT</pubDate><guid isPermaLink="false">f44090d1-a969-42dd-bc2f-08ef65ab6445:5942</guid><dc:creator>Azual</dc:creator><slash:comments>0</slash:comments><comments>http://www.blogiversity.org/forums/thread/5942.aspx</comments><wfw:commentRss>http://www.blogiversity.org/forums/commentrss.aspx?SectionID=448&amp;PostID=5942</wfw:commentRss><description>&lt;p&gt;&amp;nbsp;Slasher won&amp;#39;t fit heavies, it has very low fitting resources even for a frigate. Light missiles (standard launcher) are probably the best option, otherwise it&amp;#39;s rockets (really short range, but higher dps). Light missiles can hit out to 42km with max skills (18km with no skills); training the skills janek suggested will do the trick. Rockets have an absolute max of about 10km.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Of course bear in mind the slasher only has 1 missile hardpoint anyway... If you want a fast missile frigate, you may be better looking at the caldari condor (2 missile hardpoints, but not as fast as the slasher) or the minmatar breacher (not that fast for a frigate, but more missiles again).&lt;/p&gt;&lt;p&gt;&amp;nbsp;Also, go for a microwarpdrive if you want speed, ideally with an overdrive injector in the low slot (or a nanofiber internal structure - not as much speed increase, but faster warping and turning). With those, a slasher can get well over 4km/s!&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Which Missiles are Best for Long Range Combat?</title><link>http://www.blogiversity.org/forums/thread/5912.aspx</link><pubDate>Tue, 08 Jul 2008 15:13:45 GMT</pubDate><guid isPermaLink="false">f44090d1-a969-42dd-bc2f-08ef65ab6445:5912</guid><dc:creator>Janek Rydell</dc:creator><slash:comments>0</slash:comments><comments>http://www.blogiversity.org/forums/thread/5912.aspx</comments><wfw:commentRss>http://www.blogiversity.org/forums/commentrss.aspx?SectionID=448&amp;PostID=5912</wfw:commentRss><description>&lt;p&gt;Well, first of all: Train Missile Bombardement and Missile Projection both will up your range (by increasing flight time or velocity of the missile by 10% per level each).&lt;/p&gt;&lt;p&gt;Other than that, you can only upgrade to other kinds of missiles - each and every light missile has the same range (flight time * velocity ~ 19 km) - not couting advanced missiles, the heavy payload ones have reduced range.&lt;/p&gt;&lt;p&gt;Maybe you can fit Heavy Missile Launchers on the Slasher, HM have a standard range of ~37 km.&lt;br /&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Which Missiles are Best for Long Range Combat?</title><link>http://www.blogiversity.org/forums/thread/5907.aspx</link><pubDate>Tue, 08 Jul 2008 13:24:14 GMT</pubDate><guid isPermaLink="false">f44090d1-a969-42dd-bc2f-08ef65ab6445:5907</guid><dc:creator>Altair</dc:creator><slash:comments>0</slash:comments><comments>http://www.blogiversity.org/forums/thread/5907.aspx</comments><wfw:commentRss>http://www.blogiversity.org/forums/commentrss.aspx?SectionID=448&amp;PostID=5907</wfw:commentRss><description>&lt;p&gt;I just trained up for a Minmatar Slasher to use its extreme speed and maneuverability in my courier missions. After fitting it properly, I learned that I can push 1,000m/s velocity, and outrun just about anyone. I realized that if I can keep a great enough distance, I should be able to gun ships down with missiles without having to go in range of their fire. What kind of missiles do you recommend, and what&amp;#39;s about the max range I can get to safely shoot down enemy ships with?&lt;br /&gt;&lt;/p&gt;</description></item></channel></rss>