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Zero Suit Samus Combat

Last post 11-05-2008 2:11 PM by Jon. 3 replies.
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  • 09-24-2008 4:40 PM

    Zero Suit Samus Combat

    I have been trying to get the hang of Zero Suit Samus. She is a very good character because of her high speed and agility. She can do good aerial moves and dart around to outmaneuver enemies. Her laser whip does decent damage but has long enough range to keep foes at bay. You can also use the whip to latch onto a ledge and pull yourself up. This lets you have a huge advantage because it's almost impossible to successfully camp someone who doesn't actually have to land on a ledge. I like how her aerial down attack sends you plummeting quickly down on enemy heads. It can also kill you very quickly if you're not careful. Also remember that her secondary jump technique is actually her Down+B move, instead of Up+B. This really throws people off who are used to it being the other way around.

  • 10-01-2008 4:18 PM In reply to

    • Jon
    • Top 25 Contributor
    • Joined on 03-06-2008
    • Posts 112

    Re: Zero Suit Samus Combat

         The big problem with Zero Suit Samus is that she doesn't get KO's very easily. My recommendation is to use her in team battles because she can use her range and agility to defend slower characters that specialize in KO's.

  • 11-04-2008 4:53 PM In reply to

    Re: Zero Suit Samus Combat

     wow you guys really have thought this out havn't you.

  • 11-05-2008 2:11 PM In reply to

    • Jon
    • Top 25 Contributor
    • Joined on 03-06-2008
    • Posts 112

    Re: Zero Suit Samus Combat

          I'm not sure you really can overthink the strategy of this game, or even of a single character. There are no real limits to any one character's potential. I've lost miserably to people just because they had mastered one move of one character! In short, there's a lot of advantage to thinking the characters through.

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