Diddy Kong is nothing at all like Donkey Kong. He's
fast on his feet, his moves fire fast, and he's good
at dealing damage, though not quite so good at
getting KO's. His physical moves are reasonably strong and quite versatile, and
like Pikachu, he can fire his aerial physical moves several times before he
hits the ground. His special moves aren't very useful, though. His B move
fires peanuts that only do about
5 damage unless charged up, and if you charge them too much, the gun backfires, and Diddy both loses his shot and freezes for a couple seconds. His down-B move drops up to 2 banana peels that also do minimal
damage. His right/left-B move makes him lunge at enemies, grab them, and knock
them away, causing about 15 damage, and though it is a better alternative to
his running A move, it does little to increase his overall versatility. His
chargeable up-B move is extremely difficult to use. It is useless unless charged, and you'll likely fall to your death before it is charged up enough to give you any real recovery. It is capable of great vertical distance, but it grants very
little horizontal distance. As an attack, it deals relatively little damage, even when fully
charged.
Like Pikachu, Diddy Kong is perfectly designed for
aerial interceptions. He has an aerial down-A meteor smash, which gives
him great potential for aerial KO's. He's not bad on his feet, either. Though
his smash attacks do not get much range, they fire very fast and are good for
combos. I recommend Diddy Kong for medium to small levels with platforms, for
these allow him to maximize his fortes: aerial interception, close combat, and
linking attacks into combos.